Tag cellular automata

Random Maps with Cellular Automata

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In the spirit of the ProcJam2014 (that unfortunately I have to skip because of a ton of academic duties :<) I’m presenting to you a simple algorithm to generate maps: the cellular automata generator. In particular, cellular automata are very well suited for cave-like environment and, in general, natural maps. It works both in 2D than in 3D and can be easily implemented in no more than 20 minutes. From the theoretical point of view, a cellular automata is a discrete model that consist in a regular grid of cells.