What makes a story a good story

At the beginning of January, I put my hands on a dirty cheap Play Station 4 because, in the new house, I have no space for a gaming PC. Since then, I decided to make up for a bunch of games I missed in the last years starting from these two: Horizon Zero Dawn (Guerrilla Games, 2017) and The Last of Us (Naughty Dog, 2013). I approached them with diametrically opposed expectations, and in both cases, my expectations were very wrong. So I started asking myself why I was wrong and what I look for in games and narrative media.

Marginalia: Rebooting AI by Gary Marcus and Ernest Davis

With this new year, let’s try a new format. Marginalia will be a series in which I’ll share notes and comments on interesting books I read. The name is directly inspired by the old word indicating the small notes on the margins of books. It will be a chance to discuss my readings without the need to write a full-fledged article. I hope it will be interesting as a review of the book or as a discussion starter.

Unity Game Optimization is now available!

The new edition of Unity Game Optimization is finally out! I already announced that in my December monthly update, but I think it is worth to spend a bit more words on it.

December 2019 Update

This update is in huge delay. I am sorry, but this November, especially the last couple of weeks have been hectic and expensive. Now that I have a bit of time, I should really write this before I need to start planning the January update. 😃

November 2019 Update

What a horrible October; I feel I am psychologically destroyed, and I am all over the places. Fortunately, I have good news too. 👻

Apple Arcade made my mobile gaming fun again

It is about a month that I am trying Apple Arcade on my iPad. During this month, I realized that it made my iPad a totally legitimate gaming platform. I had zero games on my phone and my iPad; now, I have four, and two of them were meaningful experiences. In short: I had fun on a mobile platform after years.

The Subscription Model Fatigue

Unlike many, I am usually fine with the subscription model: I understand why it is useful for the developers and I think that, if priced correctly, it is not bad for the users for the vast majority of use cases. However, I often ask myself if the model will be sustainable when the big majority of the apps will be subscription-based.

October 2019 Update

September has been sweet and kind to me; but also harsh and challenging. Nevertheless, it is October and under pumpkins 🎃 and ghosts 👻, I am still here for a monthly update. About Life September has been fun. I traveled to Padua for the CICAP Fest (a series of conferences organized by the main Italian Skeptical association), I went to a couple of nice restaurants, I completed some personal goal and I ate some Banana Pancake.

September 2019 Update

September is the true “new year”. Summer vacations are usually over, and we are ready to start a new powerful working season. So why I feel more tired than before?

Ranking Systems 02 - The Elo Rating System

As we have said before, skill and ranking are never measured directly; instead, they are inferred from the observed performance of a player in previous matches. The idea of building an estimator based on pairwise wins and losses is quite old, but the Elo System represents the most simple and popular implementation.