Unity Artificial Intelligence Programming – Fifth Edition

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Hey, everyone. As you know, I am not particularly present recently (I need to find out how to handle this blog while my interests spread out on non-technical stuff, but this is something for another time). However, I am back with an announcement: I have recently published the fifth edition of Unity Artificial Intelligence Programming. Not only have I updated the book for Unity 2022, but the book is also a massive improvement over the last edition in terms of code quality and consistency (and I really need to thank Kazimieras Mikelis for the extensive and detailed review).

Julia Revisited

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Years ago, I wrote that Julia failed to reach any reasonable expectation. At the time, development was struggling, and the language had many problems trying to achieve any meaningful momentum. Fortunately, time proved me wrong. And I am delighted I was. I am not sure what happened (as I said, I stopped following it), but the language had significant acceleration, and it finally got enough adoption and interest that it finally popped up a lot under my radar.

The books I read in 2021

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Last year was an excellent year for reading. I’ve read 31 books, totaling almost 10,000 pages: 17 fiction books (way more than last year), 13 non-fiction (as a surprise, because I usually read non-fiction faster), and one graphic novel. Some books were unbelievable literary mistakes. Others were absolute gems that I’ll keep in my mind and heart (it is wise for the Chinese to have a single word for both: 心).

Machine Consciousness is Inevitable

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Can a robot become self-conscious? It looks like an interesting question, but it is not: machine consciousness is just inevitable. The true interesting questions are hidden in the details of how such consciousness will emerge and how it will look like.

The Problem with Mastodon and the Fediverse

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I tried to jump on the Mastodon train several times; however, I was never really convinced by it. To be honest, I was never really interested in any open-source clone of popular commercial social networks. And like me, 99% of the non-technical people I know. Why? A quick answer for a bloody hot August.

Use Obsidian's Plugin Responsibly

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This is just a reminder for an undesirable side effect of some Obsidian’s Plugin: they make your notes Obsidian-dependent. Here I will describe what is the problem and how can you easily avoid it to keep your note really futureproof.

Exploring the Small Web

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I stumbled into the Small Web. A minimal barebone version of the web. It’s a place that remember me of a long gone web. It is the Small Web powered by the Gopher and Gemini protocols. Let’s see what it is and why I decided to create there a small intimate island.

"How Small Open-World Games Feel Big" by Razbuten

Razbuten always nails it (great minds think alike, they say 😃). In this short video, he explains a game design aspect that I started to notice exactly after playing A Small Hike. I have nothing to add on this subject and I really recommend Razbuten’s video. The only major difference is that I 100%-completed Ghost of Tsushima, but there are many other personal reasons for that. 😃

A simple Event System in TypeScript

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Events are an intuitive way to model the execution flows of applications when several modules, each one with complex lifecycles, need to synchronize with each other. In this article, I go over a very simple and minimal Event System for Typescript so that you can use it too, or understand the basic principles of existing event system packages.

How VSCode's RestClient saved me from Postman

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I do not think Postman is bad (in the general sense), but it is the piece of software I hate the most that I need to use on a daily basis. Well, not anymore! I’ve recently found the perfect Visual Studio Code extension for managing APIs: RestClient.