Swift announces official Windows support — maybe too late
Swift is a pretty language that hits a sweet, sweet spot: it is a compiled language built around LLV, it is modern, it took advantage of decades of programming language design efforts, and it is esthetically pleasing. It is the kind of language that could have taken a lot of market shares. Unfortunately, official Windows support will come only with version 5.3. It may be already too late to wash away the “iOS Language” stigma.
How to Export your Kindle Highlights
This is a quick article to share a very surprising and beautiful thing I discovered today: it is possible to request a PDF with all your Kindle’s highlights directly from the Kindle interface. How it is possible nobody told me this before!!??
Overview of Three Techniques for Procedural Storytelling
Inspired by a recent paper I read this week, I decided to explain the three major “classic solutions” to the generative storytelling problem: Simulation, Planning, and Context-Free Grammars. Let’s what they are and what to choose.
My favorite Visual Studio Code extensions
Visual Studio Code is my editor of choice. I started with it because of the top-notch TypeScript integration, and then I stuck with it for all the rest (all but for big projects in languages with outstanding IDE support, such as Kotlin). During the years, my extension page grew bigger and bigger; new extensions get installed, old extensions get removed. You know, the usual stuff. But during all these years, a bunch of extensions has always remained the same.
What makes a story a good story
At the beginning of January, I put my hands on a dirty cheap Play Station 4 because, in the new house, I have no space for a gaming PC. Since then, I decided to make up for a bunch of games I missed in the last years starting from these two: Horizon Zero Dawn (Guerrilla Games, 2017) and The Last of Us (Naughty Dog, 2013). I approached them with diametrically opposed expectations, and in both cases, my expectations were very wrong. So I started asking myself why I was wrong and what I look for in games and narrative media.
Marginalia: Rebooting AI by Gary Marcus and Ernest Davis
With this new year, let’s try a new format. Marginalia will be a series in which I’ll share notes and comments on interesting books I read. The name is directly inspired by the old word indicating the small notes on the margins of books. It will be a chance to discuss my readings without the need to write a full-fledged article. I hope it will be interesting as a review of the book or as a discussion starter.
Unity Game Optimization is now available!
The new edition of Unity Game Optimization is finally out! I already announced that in my December monthly update, but I think it is worth to spend a bit more words on it.
December 2019 Update
This update is in huge delay. I am sorry, but this November, especially the last couple of weeks have been hectic and expensive. Now that I have a bit of time, I should really write this before I need to start planning the January update. 😃
November 2019 Update
What a horrible October; I feel I am psychologically destroyed, and I am all over the places. Fortunately, I have good news too. 👻
Apple Arcade made my mobile gaming fun again
It is about a month that I am trying Apple Arcade on my iPad. During this month, I realized that it made my iPad a totally legitimate gaming platform. I had zero games on my phone and my iPad; now, I have four, and two of them were meaningful experiences. In short: I had fun on a mobile platform after years.