Artificial Intelligence | Game Development | Random Stuff
First of all, some time ago I stated that I would like to start writing more. Unfortunately, a combination of personal issues, flu and other psychological breaks did not allow me to respect this promise. But I’ll be back soon. I swear.
Second, it is now time to talk about the game we developed for the Global Game Jam 2015 (and obviously valid as a January entry for my One Game A Month challenge!) I’m very happy with this game also if it is not a real “game” because (little spoiler) it is an online game who require a big amount of users to be interesting. I’ll never have so many users connected at the same time, so it is useless in practice. The good thing is that it was a big technical challenge and to be able to complete everything in less than 30 hours was really exciting. But first things first.... ➦
In the the previous post we have seen what are the general trends of the previous year with regard to the fascinating world of programming languages. To summarize, we can say the there are two strong trends: 1) more functional-inspired elements in programming languages 2) more statically strong typed languages that can be compiled in machine code.
Now, in the current article, I want to list all the languages which have attracted interests in the last years and that represent the implementation of these trends. Obviously, as I said in the previous article, these are not languages on which to bet their careers: these are new trendy languages but the real world does not work on “trends”, but on software, oil, commerce, health care and an hundred of categories in which the actual programming languages are doing great with an huge amount of per-existing codebase.
However, it is nice to explore the “future”, so, let’s take a look.... ➦
At the very beginning of a new year, it is customary to try to predict what will happen in the future. That is the selling point of each big astrology book which pollute bookstores and newsstands in this part of the year.
Personally I’m not a fortune teller, but I think that can be interesting to try to set the route of the new year on the basis of the one just past. Obviously, I do not pretend to talk on every possible kind of events, but for the one I’m interested in, I think I can say something interesting or, at least, start a discussion.
So, let’s try to spend some words on the trends regarding programming languages and software development.... ➦
The new year is come, full of good resolutions and appealing feelings of renovation. For my part I have two main target. The first one is to write a bit more. I always feel that I have a lot to say but, for some reason, I usually get stuck in a kind of writer’s block every time I finally found time for writing. So, because the only way to beat a writer’s block is to write, and write and write, I decided to spend at least January into a more strict scheduling. Maybe there will be a good impact in the blog post frequency too.
The second “resolution” is to beat the One Game A Month challenge for 2015. The goal is to complete a game each month. You don’t have to realize the full game in one month, you just have to complete and release it. I think it is a nice opportunity to challenge myself on some specific game development aspect while forcing some deadline (that is always a good thing).
However, taking advantage of the Ludum Dare jam on December, I started this challenge a bit in advance. :) So, now I’m going to do short post-analysis of my game for the previous month.... ➦