"How Small Open-World Games Feel Big" by Razbuten
Razbuten always nails it (great minds think alike, they say 😃). In this short video, he explains a game design aspect that I started to notice exactly after playing A Small Hike. I have nothing to add on this subject and I really recommend Razbuten’s video. The only major difference is that I 100%-completed Ghost of Tsushima, but there are many other personal reasons for that. 😃
"Crafting Is (Kinda) Pointless" by Razbuten
This is a very interesting analysis of crafting in modern games. Crafting systems are everywhere but they are often just glorified menus. I agree with Razbuten a lot on this. So check it out!
Happy 5-Years Birthday Rust!
Today has been five years since Rust 1.0 release. I really want to wish happy birthday to this awesome language! I could write an article on it or I can link you to this wonderful post in the official Rust’s blog. Enjoy!