This is a brief list of book I authored or co-authored.

Unity Artificial Intelligence Programming (2018)

This is an introductory book on Artificial Intelligence in Games for Unity 2018. I curated the upgrade from Unity 3.x to Unity 2018, added a couple of chapters and smooted the text here and there. At the end, it is a good introductory book on AI for games, covering all the basics such as Finite State Machines, Behavior Trees, Steering Behviors, Pathfinding and even a bit of MAchine Learning!