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Procedural Contents Generation in Modern Videogames
8th September 2016 Update: I uploaded these slides on SlideShare. You can see them here. Hi guys! In the last month I’ve prepared a presentation on Procedural Contents Generation history and techniques in commercial videogames. I did this presentation for a Game Jam some time ago and for a series of meetings in our university. I think it is a nice summary of the main elements of PCG in commercial games, so I think it is worth to share this presentation with you!