1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
| #!/usr/bin/env elixir
defmodule EncounterDifficulty do
@moduledoc """
D&D 5e Encounter Difficulty Calculator
Calculates encounter difficulty based on party composition and monster CRs.
"""
# XP Thresholds by Character Level: %{level => {easy, medium, hard, deadly}}
@xp_thresholds %{
1 => {25, 50, 75, 100},
2 => {50, 100, 150, 200},
3 => {75, 150, 225, 400},
4 => {125, 250, 375, 500},
5 => {250, 500, 750, 1100},
6 => {300, 600, 900, 1400},
7 => {350, 750, 1100, 1700},
8 => {450, 900, 1400, 2100},
9 => {550, 1100, 1600, 2400},
10 => {600, 1200, 1900, 2800},
11 => {800, 1600, 2400, 3600},
12 => {1000, 2000, 3000, 4500},
13 => {1100, 2200, 3400, 5100},
14 => {1250, 2500, 3800, 5700},
15 => {1400, 2800, 4300, 6400},
16 => {1600, 3200, 4800, 7200},
17 => {2000, 3900, 5900, 8800},
18 => {2100, 4200, 6300, 9500},
19 => {2400, 4900, 7300, 10900},
20 => {2800, 5700, 8500, 12700}
}
# XP by Challenge Rating
@cr_xp %{
"0" => 10,
"1/8" => 25,
"1/4" => 50,
"1/2" => 100,
"1" => 200,
"2" => 450,
"3" => 700,
"4" => 1100,
"5" => 1800,
"6" => 2300,
"7" => 2900,
"8" => 3900,
"9" => 5000,
"10" => 5900,
"11" => 7200,
"12" => 8400,
"13" => 10000,
"14" => 11500,
"15" => 13000,
"16" => 15000,
"17" => 18000,
"18" => 20000,
"19" => 22000,
"20" => 25000,
"21" => 33000,
"22" => 41000,
"23" => 50000,
"24" => 62000,
"25" => 75000,
"26" => 90000,
"27" => 105_000,
"28" => 120_000,
"29" => 135_000,
"30" => 155_000
}
@doc "Get the encounter multiplier based on number of monsters."
def get_multiplier(monster_count) do
cond do
monster_count == 1 -> 1.0
monster_count == 2 -> 1.5
monster_count in 3..6 -> 2.0
monster_count in 7..10 -> 2.5
monster_count in 11..14 -> 3.0
true -> 4.0
end
end
@doc "Normalize CR string for lookup."
def parse_cr(cr_str) do
cr_str = cr_str |> String.trim() |> String.downcase()
cond do
String.contains?(cr_str, "/") ->
cr_str
String.contains?(cr_str, ".") ->
case Float.parse(cr_str) do
{0.125, _} -> "1/8"
{0.25, _} -> "1/4"
{0.5, _} -> "1/2"
_ -> cr_str
end
true ->
cr_str
end
end
@doc """
Parse monster arguments in format 'count:CR' or 'CR' (assumes count=1).
Examples: '2:1', '1/4', '3:1/2', '5'
"""
def parse_monsters(monster_args) do
Enum.map(monster_args, fn arg ->
{count, cr_str} = parse_monster_arg(arg)
cr = parse_cr(cr_str)
unless Map.has_key?(@cr_xp, cr) do
IO.puts(:stderr, "Error: Unknown CR '#{cr_str}'")
System.halt(1)
end
{count, cr}
end)
end
# TODO: Probably I can merge this with parse_count_value. I just need to consider the CR string case.
defp parse_monster_arg(arg) do
case String.split(arg, ":", parts: 2) do
[count, cr] -> {String.to_integer(count), cr}
[cr] -> {1, cr}
end
end
@doc """
Parse party arguments in format 'count:level' or 'level' (assumes count=1).
Examples: '2:5', '3', '1:10'
"""
def parse_party(party_args) do
Enum.flat_map(party_args, fn arg ->
{count, level} = parse_count_value(arg)
if level < 1 or level > 20 do
IO.puts(:stderr, "Error: Invalid level #{level}. Must be 1-20.")
System.halt(1)
end
List.duplicate(level, count)
end)
end
defp parse_count_value(arg) do
case String.split(arg, ":", parts: 2) do
[count, value] ->
{String.to_integer(count), String.to_integer(value)}
[value] ->
{1, String.to_integer(value)}
end
end
@doc "Calculate total party thresholds for each difficulty."
def calculate_party_thresholds(party) do
Enum.reduce(party, {0, 0, 0, 0}, fn level, {easy, medium, hard, deadly} ->
{e, m, h, d} = @xp_thresholds[level]
{easy + e, medium + m, hard + h, deadly + d}
end)
end
@doc "Calculate encounter difficulty and XP."
def calculate_encounter(monsters, party) do
{total_monster_count, base_xp} =
Enum.reduce(monsters, {0, 0}, fn {count, cr}, {tc, xp} ->
{tc + count, xp + count * @cr_xp[cr]}
end)
multiplier = get_multiplier(total_monster_count)
adjusted_xp = trunc(base_xp * multiplier)
{easy, medium, hard, deadly} = calculate_party_thresholds(party)
difficulty =
cond do
adjusted_xp >= deadly -> "Deadly"
adjusted_xp >= hard -> "Hard"
adjusted_xp >= medium -> "Medium"
adjusted_xp >= easy -> "Easy"
true -> "Trivial"
end
xp_per_character = div(base_xp, length(party))
%{
difficulty: difficulty,
base_xp: base_xp,
adjusted_xp: adjusted_xp,
multiplier: multiplier,
xp_per_character: xp_per_character,
monster_count: total_monster_count,
party_size: length(party),
thresholds: %{
easy: easy,
medium: medium,
hard: hard,
deadly: deadly
}
}
end
def format_number(n) do
n
|> Integer.to_string()
|> String.reverse()
|> String.to_charlist()
|> Enum.chunk_every(3)
|> Enum.join(",")
|> String.reverse()
end
def print_usage do
IO.puts("""
D&D 5e Encounter Difficulty Calculator
Usage: elixir encounter_difficulty.exs -m MONSTERS -p PARTY
Options:
-m, --monsters Monsters in format 'count:CR' or just 'CR'. Examples: 2:1, 1/4, 3:1/2
-p, --party Party members in format 'count:level' or just 'level'. Examples: 2:5, 3, 1:10
-h, --help Show this help message
Examples:
elixir encounter_difficulty.exs -m 2:1 1:2 -p 2:2 1:3
2 CR 1 monsters and 1 CR 2 monster vs 2 level 2 and 1 level 3 characters
elixir encounter_difficulty.exs -m 1/4 1/4 1/2 -p 4:1
2 CR 1/4 and 1 CR 1/2 monster vs 4 level 1 characters
elixir encounter_difficulty.exs --monsters 3:5 --party 4:10
3 CR 5 monsters vs 4 level 10 characters
""")
end
def parse_args(args) do
case parse_args(args, %{monsters: [], party: [], current: nil}) do
:help ->
:help
%{monsters: monsters, party: party} = acc ->
%{acc | monsters: monsters, party: party}
end
end
defp parse_args([], acc), do: acc
defp parse_args(["-h" | _], _acc), do: :help
defp parse_args(["--help" | _], _acc), do: :help
defp parse_args(["-m" | rest], acc), do: parse_args(rest, %{acc | current: :monsters})
defp parse_args(["--monsters" | rest], acc), do: parse_args(rest, %{acc | current: :monsters})
defp parse_args(["-p" | rest], acc), do: parse_args(rest, %{acc | current: :party})
defp parse_args(["--party" | rest], acc), do: parse_args(rest, %{acc | current: :party})
defp parse_args([arg | rest], acc) do
case acc.current do
:monsters ->
parse_args(rest, %{acc | monsters: [arg | acc.monsters]})
:party ->
parse_args(rest, %{acc | party: [arg | acc.party]})
nil ->
IO.puts(:stderr, "Error: Unexpected argument '#{arg}'")
System.halt(1)
end
end
def main(args) do
case parse_args(args) do
:help ->
print_usage()
%{monsters: [], party: _} ->
IO.puts(:stderr, "Error: --monsters is required")
print_usage()
System.halt(1)
%{monsters: _, party: []} ->
IO.puts(:stderr, "Error: --party is required")
print_usage()
System.halt(1)
%{monsters: monster_args, party: party_args} ->
monsters = parse_monsters(monster_args)
party = parse_party(party_args)
result = calculate_encounter(monsters, party)
IO.puts("")
IO.puts(String.duplicate("=", 50))
IO.puts(" D&D 5e ENCOUNTER DIFFICULTY")
IO.puts(String.duplicate("=", 50))
IO.puts("\nParty: #{result.party_size} characters")
IO.puts("Monsters: #{result.monster_count} (x#{result.multiplier} multiplier)")
IO.puts("\n--- Party XP Thresholds ---")
IO.puts(" Easy: #{format_number(result.thresholds.easy)} XP")
IO.puts(" Medium: #{format_number(result.thresholds.medium)} XP")
IO.puts(" Hard: #{format_number(result.thresholds.hard)} XP")
IO.puts(" Deadly: #{format_number(result.thresholds.deadly)} XP")
IO.puts("\n--- Encounter ---")
IO.puts(" Base XP: #{format_number(result.base_xp)} XP")
IO.puts(" Adjusted XP: #{format_number(result.adjusted_xp)} XP (for difficulty)")
IO.puts("\n" <> String.duplicate("=", 50))
IO.puts(" DIFFICULTY: #{String.upcase(result.difficulty)}")
IO.puts(String.duplicate("=", 50))
IO.puts("\n Total XP Award: #{format_number(result.base_xp)} XP")
IO.puts(" XP per Character: #{format_number(result.xp_per_character)} XP")
IO.puts("")
end
end
end
EncounterDifficulty.main(System.argv())
|