Procedural Calendar Generation – Lunar Phases

Here we are again! This is Part 3 of a small series on how to randomly generate a physically  accurate calendar starting from planet’s orbital parameters. You can find the general motivation here, part one here and part two here. Said that, here we go with the next part: lunar phases. Why lunar phases Lunar […]

Cuphead is not “hard”

Cuphead Devil

During the last few weeks, I’ve seen over and over people saying that Cuphead is hard. That it is brutal. That is the “dark souls of the side shooter”. For this reason, before this trend goes too far, it is time to make things clear: Cuphead is not hard. Can a game that can easily […]

Crash course on basic ellipse geometry

Because I started a small series about astronomical algorithms and the magic of math in space, I think we need to cover an important prerequisite. In the series, I will talk a lot about ellipses (duh), I will move from the semi-axis majors, to the periapsis, to eccentricity, to ellipse’s center and ellipse’s foci. I […]