8th September 2016 Update: I uploaded these slides on SlideShare. You can see them here.
Hi guys! In the last month I’ve prepared a presentation on Procedural Contents Generation history and techniques in commercial videogames. I did this presentation for a Game Jam some time ago and for a series of meetings in our university.
I think it is a nice summary of the main elements of PCG in commercial games, so I think it is worth to share this presentation with you!