this is my attempt to solve one of the most infamous questions among video game researchers around the world! It is not a definitive answer, but I like it a lot.
This is just a small announcement. Some days ago the first issue of Seed, the official ProcJam magazine, has been released. If you are interested in procedural generation you really should give it a shot. It is colorful 106 pages long magazine, full of experiences, ideas and interesting contents on PCG. Moreover, there is also an […]
These days were a bit busy. I want to break the silence with an interesting link to a video. This is an interesting and fun to watch talk coming from the last PyCon. It talks about “practical statistics”, that is, how you can try to produce (or validate) a model when you can not compute […]
As you probably know, last week I was at the DiGRA-FDG conference in Dundee, Scotland. The conference ended last week, but I have the urge to add something to a really interesting presentation I’ve attended during the first day at the workshop on Procedural Contents Generation. Before FDG, I was reading a small book on how […]
Elixir and Clojure are two uprising and fun functional languages. As you know, I talked about both of them in the article on the most promising languages of 2016, and, in fact, they are the only real functional languages I mentioned in there. At the time, I didn’t really explore these two languages in deep, and in fact, […]