Looking at the path so far…

Final Fantasy I Starting Peninsula

Now that I finally completed my PhD studies, I started rethinking about my path up here. This is a path I started a long time ago. For some reason, this was the path I traced for myself since my childhood. When I was 10 (or earlier, I don’t really know for sure) I answered for […]

Improve Inventory-Aware Pathfinding with Map Preprocessing

This article has been originally published on Gamasutra.  In the last article we introduced a basic approach for Inventory-Aware Pathfinding (IAP), a pathfinding algorithm capable of interacting with obstacles and not just avoiding them. If you have not read it, I encourage you to go back and read it to understand the basic challenges and the main ideas […]

Typescript Unit Test for Web Applications

You know, I quite enjoy TypeScript. It is not my favorite language ever, I am more a functional type of guy, but it is the best way to bring order into the JavaScript mess without too many hassles. Moreover, it is the language in which I prototyped my Astronomical Calendar Generator. Now that I’m working […]

I needed to trust my gut feelings: Kotlin and Android

In this year top-5 promising languages list, I put Kotlin in fifth place among  the languages that you should definitely check in 2017. This week Google I\O announced that Kotlin is now an officially supported language for Android Development. I like to be right in my forecast. However, I need to be honest. Back then, I […]

I am killing comments. I will not kill discussion.

final Fantasy IV - PSP - Silence Status

I am removing comments from this blog. There are several reasons for this decision. First, it is hard to find value in comments anymore. In 3 years I think I have collected something like 10 comments. Most of my interaction with readers and other people happens on Twitter, in the Facebook comments or in the […]