Davide Aversa

Next year we want a procedurally generated header! 0

Towards the ProcJam 2014

Procedural Contents Generation (PCG) is a family of techniques, algorithms and procedures used for generating contents in an automatic way rather than manually. In other words, using PCG, game contents can be created by...

Everything looks better in long-exposure. 0

Back from AIIDE 2014

Hi everyone! Sorry for the long absence but my days are really full of commitments and terrible news. It is still not over, but but I really need write about something before is too...

BlackSmith SpeccyJam 1

Speccy Jam 2014 Postmortem

As I said in a previous post, in these days me and my colleague at Noctua were working in the SpeccyJam 2014. The goal of the jam/competition is to make a game with the same...

King Goblin is the best King. 0

Random Goblin Name Generator

Hi everyone. In these days, me and my friend and colleague at Noctua are working at a new game jam: the SpeccyJam. The goal of this jam is to recreate a game with the same feel...

ECAI 2014 0

Back from ECAI 2014

Hi everyone! I’m back. In the last week I was in Prague to attend to the 21th European Conerence on Artificial Intelligence (a.k.a. ECAI2014). This was my first real academic conference since I started my...

Lazy Summer by Detkef (fan art of How to Train Your Dragon) 0

Lazy, Bloody Summer (starting again)

don’t know if my life is starting to be more interesting or just more hard. Anyhow, in this bloody hot August summer I really feel the need to recollect my digital goods and finally...